module Base
{
    



    item ConcussionGrenade
    {
        MaxRange	=	10,
        Type	=	Weapon,
        MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        WeaponSprite = ConcussionGrenade,
        UseSelf	=	TRUE,
        DisplayName	=	Concussion Grenade 1,
        SwingTime	=	1.5,
        SwingAmountBeforeImpact	=	0.1,
        PhysicsObject	=	Football,
        MinDamage	=	1,
        Weight	=	1,
        MaxDamage	=	10,
        MaxHitCount	=	0,
        Icon	=	ConcussionGrenade,
        TriggerExplosionTimer   =   50,
        ExtraDamage  =   50,
        ExplosionRange  =   3,
        ExplosionSound  =   SmallExplosion,
	AttachmentType = Gear,
		KnockdownMod	=	5,
    }




   


}

